Update:
I took this model and redid the textures to see how I could improve it after such a long time, and also for the Weekly Gamejam 138 event so I could use it in an actual game. The result is CyberSlicer. You can play the prototype here: https://lynx88.itch.io/cyberslicer
Low-poly model created for a 3D art course in 2011. Character modelling study, modified off a tutorial so the proportions are a bit strange.
Accessories and parts with alpha (hair etc) are separate texture sheets, rigged and posed using Biped. The crouched pose was to test the texture stretching and rigging weights, especially with the patterned textures.
Technical Details:
5883 polys/10010 tris
Textures: 512x512 (glow, accessories & hair/eyes) to 1024x1024 diffuse, specular, and normal maps
Screenshots taken from Sketchfab
Cyber Slicer, updated for the Weekly Gamejam 138